sgdk
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#include <sprite_eng.h>
Public Attributes | |
u16 | numSprite |
FrameSprite ** | frameSprites |
u16 | numCollision |
void ** | collisions |
s16 | w |
s16 | h |
u8 | tc |
u8 | timer |
Sprite animation frame structure.
numSprite | number of sprite which compose this frame |
frameSprites | sprites composing the frame |
numCollision | number of collision structure for this frame |
collisions | collisions structures (can be either Box or Circle) |
w | frame width in pixel |
h | frame height in pixel |
tc | collision type, accepted values are: COLLISION_TYPE_NONE COLLISION_TYPE_BOX COLLISION_TYPE_CIRCLE |
timer | active time for this frame (in 1/60 of second) |