sgdk
|
#include <sprite_eng.h>
Public Attributes | |
s16 | y |
u16 | size_link |
u16 | attr |
s16 | x |
VDP sprite definition structure replicating VDP hardware sprite.
y | Y position - 0x80 (0x80 = 0) |
size_link | sprite size (see SPRITE_SIZE macro) in high byte and link in low byte |
attr | tile index and sprite attribut (priority, palette, H/V flip), see TILE_ATTR_FULL macro |
x | X position - 0x80 (0x80 = 0) |