sgdk
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#include <vdp_spr.h>
Public Attributes | |
s16 | posx |
s16 | posy |
u16 | tile_attr |
u8 | size |
u8 | link |
VDP sprite definition structure.
posx | position X |
posy | position Y |
tile_attr | tile attributes (palette, priority, HV flip, tile index) |
size | sprite size (1x1 tile to 4x4 tiles) |
link | link to next sprite (used for sprite priority) |