sgdk
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#include <sprite_eng.h>
Public Attributes | |
VDPSprite | vdpSprite |
TileSet * | tileset |
Single frame sprite definition structure close to the VDP hardware sprite.
Sprite.y | Y offset in Frame |
Sprite.attr | first tile index (relative to the AnimationFrame.tileset) and sprite attribut (priority, palette, H/V flip) |
Sprite.size_link | sprite size (see SPRITE_SIZE macro) in high byte |
Sprite.x | X offset in Frame |
tileset | tileset containing tiles for this animation frame (ordered for sprite) |