sgdk
genres.h
00001 #ifndef GENRES_H_
00002 #define GENRES_H_
00003 
00004 
00009 struct genresTiles
00010 {
00011         u16 *pal;               //pointer to pal data
00012         u32 *tiles;             //pointer to tiles data
00013         u16 width;              //width in tiles
00014         u16 height;             //height in tiles
00015         u16 compressedSize; //0 in this demo, more coming soon
00016 };
00017 
00018 
00029 struct genresSprites
00030 {
00031         u16 *pal;               //pointer to pal data
00032         u32 **sprites;          //pointer to sprites data
00033         u16 count;              //nb sprites
00034         u16 width;              //width of each sprite in pixels
00035         u16 height;             //height of each sprite in pixels
00036         u16 size;               //since we use width/height in pixel, useful info on sprite size
00037         //TODO : size is not SGDK compliant, you need to use size>>8
00038 };
00039 
00040 
00041 //ANIMATION
00042 struct animSpriteInfo{
00043         u16     idx;
00044         u8      x,y; // upon frame upper left
00045 };
00046 
00047 struct animFrame {
00048         u16     nbSprites;
00049         struct  animSpriteInfo  *sprites;
00050 
00051         u8      timer;
00052         u8      nextFrameIdx;
00053 };
00054 
00055 struct genresAnimation {
00056         u16     *pal;
00057         u16     width, height;
00058 
00059         //frame data
00060         u16     nbFrames;
00061         struct  animFrame               **frames;
00062 
00063         //sprite data
00064         u8      sprite_width;
00065         u8      sprite_height;
00066         u16 nbTiles;
00067         u16     *sprite_data;
00068 };
00069 
00070 //PAL
00071 //typedef u16   genresPal[16];
00072 struct genresPal {
00073         u16 color[16];
00074 };
00075 
00076 
00077 #endif /* GENRES_H_ */
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