sgdk
Transformation3D Struct Reference

#include <maths3D.h>

List of all members.

Public Attributes

u16 rebuildMat
Translation3Dtranslation
Rotation3Drotation
Mat3D_f16 mat
Mat3D_f16 matInv
Vect3D_f16 cameraInv
Vect3D_f16 lightInv

Detailed Description

3D transformation object - f16 (fix16) type.
This object define the global 3D transformation informations and associated cached data.
If rotation information is modified the rebuildMat flag should be set to 1.
Rotation and translation objects are reference so don't forget to set them.


The documentation for this struct was generated from the following file:
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